FluidMorph is like the Holy Grail for jump cuts--when it works. But, for years now, when I preview a perfect morph in "feature match" mode at 1/4 resolution (yellow/green), it doesn't match at all when rendered at full resolution. IT RENDERS AS A DISSOLVE. This could -and should- be fixed! Probably a simple coding issue. Anybody have a solution??
That is not my experience. But then I am rarely using yellow/green when working with Fluid Morph. I want to see the issues ASAP. I wonder if going right to full res might be a difference?
Jef
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Jef Huey
Senior Editor
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