Latest post Tue, Mar 8 2022 9:40 PM by jef. 1 replies.
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  • Tue, Mar 8 2022 9:03 PM

    FluidMorph's odd behavior for years should be fixed

    FluidMorph is like the Holy Grail for jump cuts--when it works. But, for years now, when I preview a perfect morph in "feature match" mode at 1/4 resolution (yellow/green), it doesn't match at all when rendered at full resolution. IT RENDERS AS A DISSOLVE. This could -and should- be fixed! Probably a simple coding issue. Anybody have a solution??

  • Tue, Mar 8 2022 9:40 PM In reply to

    • jef
    • Top 25 Contributor
    • Joined on Sun, Feb 26 2006
    • Maryland
    • Posts 4,091
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    Re: FluidMorph's odd behavior for years should be fixed

    That is not my experience.  But then I am rarely using yellow/green when working with Fluid Morph.  I want to see the issues ASAP.  I wonder if going right to full res might be a difference?

    Jef

    Avid DS 11.0.2 R.I.P | MC "Well, it depends ..." 2021 iMac w Big Sur [view my complete system specs]

    _____________________________________________

    Jef Huey

    Senior Editor

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